Post by Rock on May 6, 2010 14:27:54 GMT -7
On our site, we give a fair bit of leeway towards members and encourage them to utilize an honor system amongst themselves as they battle, whether against each other or against staff member who play their foes (pokemon and npcs alike). When it comes to keeping track of HP, stats and status ailments, we use a simple system which we have all members utilize during their posts as they are in battles with their pokemon. The simple formula consists of the name of the pokemon, its HP, status (e.g. burned, poisoned, etc) and its stats (e.g. speed +2 from agility). If the pokemon has a nickname, you can put the pokemon's native name in parenthesis and keep its nickname out of them. Here's an example.
SNORLAX
HP: Perfect
Status: Neutral
Stats: N/A
Lala (LAPRAS)
HP: Good
Status: Paralyzed
Stats: Speed -3
The HP follows a rough system, shown here:
0 - fainted
1 - 20 - Bad
21 - 40 - Low
41 - 60 - Moderate
61 - 80 - Good
81 - 99 - Great
100 - Perfect
The Lapras was paralyzed by one of Snorlax's Body Slam's, and when paralyzed, your speed is cut in half. Stats start off at 0, and have a max of +6 and a minimum of -6. Paralysis is the only status effect that cuts a pokemon's speed. There are eight (8) types of status ailments, and on here you can only be affected by one at a time. The types of status ailments are: attract, burn, confusion, curse, freeze, paralysis, poison and sleep. Certain status ailments like burn, poison or curse will weaken your pokemon every turn until it eventually faints in battle. Other status ailments may prevent your pokemon from always being able to attack and a couple may even prevent you from attacking at all until the status ailment is fixed. If a pokemon is frozen, it cannot attack or move for one full turn unless it uses a Fire-type move, which will not only allow it to thaw itself out that turn but also continue the attack.
When it comes to battling, like I mentioned earlier we are giving you some leeway. Unlike the way the video games have you battle which is basically your pokemon and the other taking turns smacking each other in the face, battles will be freely done like in the series, where your pokemon can move about the field as they please. Almost any pokemon move can be dodged if your pokemon has the right moves, abilities, stats (such as speed or evasion) unless that move in the video games has a no-hit accuracy (e.g. magical leaf). However do not abuse this, as no pokemon can continuously dodge every single attack. If a pokemon fires Razor Leaf, you are bound to get hit by at least one (unless you've raised your evasion or you're far enough away where you have ample time to dodge). Please use your best judgment when battling. If you have any questions about how battles work other than what's already been explained or if you see someone abusing this system, please contact me or another staff member for assistance.
SNORLAX
HP: Perfect
Status: Neutral
Stats: N/A
Lala (LAPRAS)
HP: Good
Status: Paralyzed
Stats: Speed -3
The HP follows a rough system, shown here:
0 - fainted
1 - 20 - Bad
21 - 40 - Low
41 - 60 - Moderate
61 - 80 - Good
81 - 99 - Great
100 - Perfect
The Lapras was paralyzed by one of Snorlax's Body Slam's, and when paralyzed, your speed is cut in half. Stats start off at 0, and have a max of +6 and a minimum of -6. Paralysis is the only status effect that cuts a pokemon's speed. There are eight (8) types of status ailments, and on here you can only be affected by one at a time. The types of status ailments are: attract, burn, confusion, curse, freeze, paralysis, poison and sleep. Certain status ailments like burn, poison or curse will weaken your pokemon every turn until it eventually faints in battle. Other status ailments may prevent your pokemon from always being able to attack and a couple may even prevent you from attacking at all until the status ailment is fixed. If a pokemon is frozen, it cannot attack or move for one full turn unless it uses a Fire-type move, which will not only allow it to thaw itself out that turn but also continue the attack.
When it comes to battling, like I mentioned earlier we are giving you some leeway. Unlike the way the video games have you battle which is basically your pokemon and the other taking turns smacking each other in the face, battles will be freely done like in the series, where your pokemon can move about the field as they please. Almost any pokemon move can be dodged if your pokemon has the right moves, abilities, stats (such as speed or evasion) unless that move in the video games has a no-hit accuracy (e.g. magical leaf). However do not abuse this, as no pokemon can continuously dodge every single attack. If a pokemon fires Razor Leaf, you are bound to get hit by at least one (unless you've raised your evasion or you're far enough away where you have ample time to dodge). Please use your best judgment when battling. If you have any questions about how battles work other than what's already been explained or if you see someone abusing this system, please contact me or another staff member for assistance.